Muzak Games is a new small game company based in Norway. Our main focus is developing and designing fun board games with a twist. We have a lot of ideas and will try to choose wisely which ones we bring to your table. Our first game World Dumbination will be launched on Kickstarter.com early in 2019.
Sorry for the music, we just had to… 😀
Muzak Games is founded by me Jan Richard Hansen. I have over 20 years’ experience as a freelance graphic designer and illustrator for the board game industry in Norway.
When I was growing up I often played board games with my friends. So it was many late evenings with Axis & Allies, Dungeons & Dragons, Magic the Gathering, and Robo Rally that was one of my favorite game at that time. When I moved away from home I didn’t have too much to do with board games for a while. But when I started working as an 3D animator and later as a creative leader in a creative agency Oslo. I made TV commercials for the biggest board game company in Norway. So when I started my own Multimedia Design company in 1998, I convinced them that I could design the board games for them as well.
The first game I did the graphics for was the 1999 version of Geni (Genius), that was Norway’s version of Trivial pursuit. I have now done graphics and illustrations for over 60 board games and puzzles, making me the most experienced in this area here in Norway.
I often came up with some new solutions for the games I designed, so I also affected the game play. Getting a lot of own ideas for games I started designing my own games 6 years ago. One of the first games I finished was a realistic tour cycling game that had some new game mechanics. I remember the Lautapelit team was visiting in my office at that time, since the company I do most of my work for are cooperating with them. They had some new games with them, and of course one of them was a cycling game. So I showed the game designer mine, funny that they were totally different. Of course Flamme Rouge became published, and mine is just lying in shelf to be taken out again at a later time 😉
Some years later I got a game published where I did most of the game design. It was for a Christmas television series. It was a children’s game where the players competed to be the first to make snow to save Christmas. The players could start laying out the snow tokens after finding a crown and a golden glove. First player to the castle won.
I have later made many more games, and Treed was a game I got some good feedback on. The game is a tile laying game where you get points by each side of the tiles that is connected to other colored tiles. On that game I even designed a completely new version of the 3000 year old hourglass. It bugged me when players only used half the time on the sand timer, and we had to wait for the sand to run out. So I designed a modern looking sand timer you could restart whenever. I Hope to have the game and the hourglass out sometime, but I don’t think it fit as a Kickstarter project.
Since I am a graphic designer and illustrator I often design the game at the same time I experiment with the look of the game. I think this is a good advantage as problems often can be solved by designing things different. But I think my biggest strength as a game designer is my creativity that really can take off sometimes.
I started paragliding in 2001, and I use most of the summer season to fly, as well as working a bit to have enough money to travel around to the different competitions. I am on Norway National team and compete in Cross Country flying. I also do some free flying, usually to try to set some new national records here in Norway.
Since I use most of the summer to fly, I am in a way a seasonal game designer working with my own games from September to May. So the Kickstarter for World Dumbination will be finished and games will be in production (if I get a successful Kickstarter) before I am up in the air again 🙂